QuillCore 0.4.0 — AMD FSR1
Works
- FSR1 (EASU+RCAS) spatial upscale: shrinks vanilla main
RenderTarget, runs AMD FidelityFX FSR1 shaders (MIT), restores native res before GUI/HUD. - Config / Cloth UI: backend
fsr1, quality presets, RCAS sharpness, optional scale override. ./gradlew build testgreen. xvfbrunClientlog proof: pipelines registered, mixin applied,fsr1=available.
Stubbed (honest refuse)
- FSR2 — needs motion vectors / depth / jitter (not available).
- FSR3 — same; frame generation disabled.
- XeSS / in-process FrameFX unchanged stubs.
Licenses
- FSR1 algorithm © AMD, MIT —
third_party/amd-fsr1/. - FSR2/3 SDKs not vendored.
Limits
- Sodium may limit main-RT resize — log warns; treat as limited/disabled with Sodium until verified on GPU.
- No fabricated benches. CSR excluded.
Jar: quillcore-0.4.0.jar (Fabric 1.21.8).